This book is structured around key events in animation history from Cave Art to the development of 3D computer-generated images.Each of the 20 sections is linked to a practical "Stuff for Students"section,which gives clever first hand instructions.Amination provides a clearly laid out visual guide to animation at all levels and its directly linked to moving examples on a supporting DVD,which also contains an animation flick book programme to get your started on animation straight away.The DVD also provides a wealth of web links and addresses to steer the user to animated examples of the historical works discussed and more.